Warcraft 3 how many workers on gold mine




















There is a "Gold tax" in place, known as Upkeep which is activated as players create more units. As the Upkeep increases, less Gold is recovered from the Gold Mine. A way to gain additional Gold is to take over additional Gold Mines to help balance this tax out. In Warcraft maps, all players start with a gold mine near their starting point. Additional gold mines are generally guarded by Creeps , with numerous low-level creeps generally led by a higher-level one. Stronger groups of creeps are likely to guard mines with more gold, while weaker ones generally guard mines with less gold.

Wowpedia Explore. Main Page All Pages. World of Warcraft. Classic Vanilla The Frozen Throne Reforged. Explore Wikis Community Central. Your food cap was lower, units were costlier, and production felt slower. There were also less means of increased resource gathering like Shredders and certain racial upgrades. I think this has the impact of an overhaul, considering that the game is paced and balanced very specifically around the starting worker count and attributing time to ease players into production by having to produce more workers and waiting for gold income to trickle in.

If we increase the early game starting units, then there are many unforeseen factors such as. This would not be balanced because of how humans can speed build, an additional peasant for humans means they could speed build their altar even faster.

It usually takes about 2. Reducing that time means players get less time to scout and plan ahead. I dont think it would be good to cause players to feel overwhelmed in the first mins. If you really want gameplay to happen earlier, you could reduce the time it takes to train a first hero, but this would also be unbalanced for tavern heroes.

Imagine a human speed building their hero vs a player who wants a tavern hero, nobody would ever pick tavern first again. Nothing about this idea seems to make sense IMO, the game has been just fine with 5 workers since and nobody has ever wanted that to change. Balance always come first, you dont change things just for the sake of it. If your original idea requires additional changes inorder for it to work, then its not balanced. If you are trying to claim that Undead is the weakest race, then that is a completely different issue than your original idea for more workers.

You also seem to be completely ignoring the fact that Humans would be able to speed build their altars faster, which in turn would make tavern heroes obsolete. It makes much more sense to be 5. If you just lower the cap to level 4 then it just pushes you to get a 2nd hero faster. That will save us a lot more time, wouldnt it? Starting number of workers General Discussion. Better reduce the level requirement for ults to 5.



0コメント

  • 1000 / 1000